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Leveraging Cyber-infrastructure to Transform Building Science Education

Shahin Vassigh, Yimin Zhu and Winifred E. Newman

One of the most promising applications of computer technology has been in developing in educational games. Advances in technology and cyberspace capacity coupled with emerging research in science education are creating new opportunities to enhance architectural education in the science and technology areas and prepare students for effective collaboration with other stakeholders in the building industry. This paper presents a completed case study and shares research in an ongoing study that addresses the need for innovation and improvement in science and technology education. The authors propose that using advances in digital technology to engage students in interactive learning is a necessary step toward better buildings. Using new technologies to re-think the education of the architect in the relation to integrated practice reinforces the role of architecture in science, technology and mathematics.